Fatigue is accrued at a level of 1.Over deze content Pillars of Eternity: The White March - Part I is a large sprawling expansion pack with hours of gameplay integrated into the main adventure. How fast this happens depends on the Athletics skill of the character. Resting is the easiest way to remove the effects of Fatigue, though some consumables can also lower a character's Fatigue total.Īs time passes without resting, characters will get fatigued and receive a penalty. The Athletics skill automatically slows the onset of Fatigue from any source.įatigue goes through multiple stages, initially inflicting minor penalties but growing in severity over time. Some scripted interactions will also result in Fatigue if they are especially grueling. It builds up over time as characters travel, explore, and especially when they engage in combat. Fatigue can be "healed" by resting and through the use of certain drugs.įatigue represents the physical and psychological wear and tear of demanding activity on a character. Fatigue can also be gained by failing a skill check in dialog or scripted interactions. When a character sustains an injury in combat, they accrue fatigue. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.Īfflicted to the player or a cipher companion Injuries gained in combat are selected semi-randomly from the following list. An Injury gives a penalty that lasts until the next rest. Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. Friendly AoE: -50% Duration for hostile effects.-6 seconds to duration of active hostile effects.-4 seconds to duration of current active hostile effects.Friendly AoE: +25 Endurance, -5 Duration of active hostile effects.Grants Suppress Affliction (2 per rest).Friendly AoE: Hostile effects suspended for 5.0 sec.Friendly Target: Hostile effects suspended for 20.0 sec.There are several ways in which party members can shorten or suppress the negative effects of afflictions. Symbol of Berath ( Priest of Berath only) One-Eyed Molina's Gold-Fingered Spike-Flinger Weapon Hits or Crits (5% chance via The Thunder Rolled like Waves on Black Seas) Weapon Hits or Crits (10% chance via Returning Storm) Gréf's Authority activated ability ( Wizard only) Ring of the Ancient Forge activated ability Minoletta's Piercing Sigil (when enemy hits Caster) Stunning Shots (on Hit or Crit when enemy is engaged by animal companion) Psychic Backlash (whenever enemy attacks Cipher targeting his Will)Īvenging Storm (when enemy hits or is hit by Caster) Weapon Crits (via Weapon bonus: Overbearing) One-Eyed Molina's Gold-Fingered Spike-Flinger ( Chanter, Cipher, Druid, Ranger or Wizard only) Weapon Hits or Crits (15% chance via Spellchance: Prone) Weapon Hits or Crits (5% chance via Spellchance: Pillar of Faith) Weapon Hits or Crits (5% chance via Spellchance: Calling the World's Maw) Successful weapon strikes (via Desiccating)Ībydon's Hammer (against Vessels only)
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